++ test extracted from the Megademo 1 (compilation 01) of Threat (1989) ++ ++ "dont panic demo" part (3rd) ++ DON'T PANIC!!! WHAT IS THIS OLD 3D DEMO? YOU'D BETTER WAIT A LITTLE AND SEE WHAT WILL HAPPEN! BUT BUT BUT WAOWH!!!! REAL 3D WITH FILLED GRAPHICS! THAT'S A DIGITAL WIZARD PRODUCTION FOR THREAT BLURP CREDITS: MUSIC FRED LOGO: DENNIS IDEA,CODING AND DESIGN OF 3D OBJECTS: DIGITAL WIZARD DIGITAL'S HELLO GOES TO: CODEWIZARD (HI JANI!HAVE YOU FINISHED YOUR X-BEAT DEMO?) ICEMAN FROM DELTALINE DMX FROM PHOENIX THE NAZCLUB (DON'T YOU THINK THAT IT'S THE SMALLER ONE WHEN YOU SEE THE DEMO IN THE COMPUTER OBJECT?) DEMONS BLACK-MONKS ACCEPT VIP1313 PIRANHAS AND THE MENS FROM THE EAST: FRED ,THE GREAT WILLIAM FROM H.M., MP67 , M.C.2 , THE MOROCOAM GAUSS AND THE OTHERS ONES HI ALSO TO ALL THREAT'S MEMBERS PRESS HELP FOR INFO YOU CAN WRITE TO ME : THOMAS LANDSPURG 9,RUE BALDUNG-GRIEN 67000 STRASBOURG FRANCE NO SWAPPING NO CRACKING NOW,SOME TECHNICAL NOTES ABOUT THIS DEMO THE OBJECTS ARE IN 16 COLORS, THEY CAN BE MADE WITH FILLED FACES OR LINES (THE LINES ARE IN 16 COLORS TOO). THIS DEMO TAKE ME ABOUT TWO FULL WEEK OF DEVELOPPEMENT, ONLY FOR THE FILLING ROUTINE, SO DON'T RIP IT. ( VECTOR BALLS TAKE ABOUT 1 MONTH OF DEVELOPPEMENT). AS YOU PREHAPS HAVE NOTICED, I HAVE NOT SOLVED ALL THE CLIPPING PROBLEMS FOR THE FILLING ROUTINE (ESPECALLY ON THE TOP) , BUT THE LINE-CLIPPING IS PERFECT! WHAT ARE MY PROJECT: PERHAPS YOU WILL SEE SOON A DISK WITH SOME SOURCES OF PROGRAMS LIKE: IFF DE-PACKER, BOBS-ROUTINES, SCROLLTEXT-ROUTINE WITHOUT USING BLITTER (IT'S FASTER,AND YOU CAN USE DOUBLE-BUFFERING), AND WORKBENCH STARTUP CODE TO SHOW HOW AN AMIGA CAN BE PROGRAMMED WITHOUT USING ABSOLUTE LOCATION,AND ALL OF THIS CAN BE USED EVEN IF THERE IS A MEMORY EXPANSION. MY NEXT DEMO WILL BE MORE SIMPLE, JUST COPPER LIST, BOBS WITH SINUS-SINUS ANIMATION THIS WILL JUST TAKE A COUPLE OF DAYS. OK,THAT'S ALL FOR TODAY. IF YOU HAVE ANY QUESTION, OR IF YOU ARE A GOOD CODER, OR IF YOU ARE THE MAN WHO MADE THE GAME VIRUS, YOU CAN WRITE TO ME BYE